A light class ground unit that is extremely effective against other light class ground units. Use this unit to occupy countries when they are out of harm's way.
Improved engines allow Troopers to travel at 160% of their original speed.
Spoils Of War
Your Troopers can now take over enemy buildings. Multiple Troopers capture them quicker than one.
For The Empire!
A core overload allows Troopers to self destruct. They rush their enemy and explode when nearby, doing 750 damage to anyone in a 150 meter radius. Overloading the core is irreversible and disables Troopers' main weapons.
A light class ground unit that uses rockets to quickly take down larger, slower foes and are experts at defending against air attacks.
Equipped with imp binoculars, the Grenadier's attack range is increased by 25%.
Grenadiers are equipped with more powerful rockets that damage all enemies within a 72 meter radius of impact.
The grenadier can shoot an hazardous projectile at an enemy. On contact the target becomes infected and suffers 3.5% damage per second until healed or cured. Over time the infection spreads to nearby units for a maximum of 2 times.
A medium class ground unit that is highly effective against light class units. Its increased movement points make it ideal to capture countries, and it's also extremely useful as a starting unit in combat.
Hunters can unmask cloaked enemy units in a 1000 meter radius.
Hunters can instantly teleport to friendly targets.
A Bird In The Hand
Adding rocket pods to your Hunters allows them to engage airborne units. These rockets do 132 damage.
A medium class ground unit that is highly effective against buildings and other medium class ground units. The increased movement points of this unit make it ideal to blitz with.
Allows Armours to transport Troopers and Grenadiers.
Armours can deploy ground mines that automatically cloak. They explode when an enemy comes close to them and do 1450 damage in a 125 meter radius.
Short Sharp Stock
Armours can create a massive shockwave that damages light units in a 205 meter radius for 400 damage.
A heavy class ground unit that is highly effective against large groups of light class ground units and armoured ground units.
Improved engines allow Devastators to travel at 140% of their original speed.
On The Double
A new firing mechanism lets Devastators fire two rounds in quick succession. These, however, do only 75% of the damage of a normal round.
Devastators can go into siege mode: they lose all mobility, but have a far greater attack range and they damage a larger area with their shots.
A light class ground unit that is great at healing and repairing friendly units.
Shamans can paralyze targets and all enemy units in a 100 meter radius around them for 5 seconds.
Shamans can shield friendly units for 35 seconds. During this time any incoming damage is reduced by 50% and negative status effects (such as fear or sabotage) are nullified.
Shamans can convert enemy units so that they temporarily fight on your side. After 40 seconds, they become enemies once more.
A light class ground unit that uses magic to take down foes and when upgraded can cast powerful spells.
The Warlock becomes nearly invisible for 120 seconds. Executing abilities like 'Death From Above' will end the cloak prematurely.
Meet The Beetles
Warlocks can transform enemy units into beetles for 45 seconds.
Death From Above
Warlocks can bombard a location with a rain of meteors. Each one of the 6 meteors does 365 damage in a 325 meter radius.
A light flying unit that is highly effective against everything in the sky. Use this unit to back your Bomber Balloons during attacks.
Your Imp Fighters are equipped with explosives that enables them to attack ground and sea targets.
War Of Attrition
Imp Fighters not only damage but slow enemies as well. Every successful hit lowers the movement speed of a target for 2.5 seconds and this effect stacks.
Your Imp Fighters will be built from sturdier materials, which gives them 50% more hit points.
An aerial unit that is good against heavy ground and naval units. Use this unit as a support for your naval units.
Mine High Club
Bomber Balloons can deploy hovering mines that will target enemies that come in range and inflict 2200 damage in a 200 meter radius.
Bomber Balloons can unmask cloaked enemy units in a 1200 meter radius.
The bombs dropped by Bomber Balloons explode with greater force and damage enemies in a 200 meter radius.
A medium class aerial unit that greatly increases the firing range of units nearby.
Fly, My Flaming Pretties!
The zeppelin fires a barrage of fire-bats at a target, each one causing 248 damage.
Fog Of War
Zeppelins can cloak themselves and any friendly unit in a 500 meter radius, making them nearly invisible for 180 seconds. Executing abilities will end the cloak prematurely, but normal attacks don't affect the cloak effect.
The zeppelin drops a dirty bomb that creates a radiation cloud with a 500 meter radius that lasts for 15 seconds. Anything that enters the cloud receives 155 damage per second.
A medium class naval unit that can transport all classes of ground units. Its heavy armour make it a fantastic bullet sponge.
You almost completely disappear from sight for 180 seconds. If you attack or make use of other abilities you will reappear again instantaneously.
The Transport automatically cleans up nearby sea mines left by enemy ships.
For The Empire!
A core overload allows Transports to self destruct. They set a collision course for their enemy and explode when nearby, doing 3350 damage to anyone in a 150 meter radius. Overloading the core is irreversible and disables Transports' main weapons.
A light naval unit that targets other naval units as well as aerial targets. Use this unit to effectively take out enemy Transports.
Ironclads can unmask cloaked enemy units in a 1200 meter radius.
Ironclads can fire high-powered lasers for 14 seconds that shoot down any incoming projectiles in a 1100 meter radius.
Ironclads can deploy sea mines that automatically cloak. They explode when an enemy sails close to them and do 2400 damage in a 1000 meter radius.
A heavy class naval unit that is good against almost anything, but weak against aerial units. Use this unit to protect your waters against attacks.
Equipped with imp binoculars, the Juggernaut's attack range is increased by 25%.
Juggernauts can construct Imp Fighters to assist in battle. Each Imp Fighter requires 14 recruits to construct.
Imp Bunker Buster
Create an Imp Bunker Buster capable of dealing 7000 damage anywhere on the map. Construction requires 20 recruits and 0 support. The building time is 40 seconds.
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